User Tools

Site Tools


public:gdd:fallback

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
public:gdd:fallback [2025/06/30 02:42] – created Robert MacGregorpublic:gdd:fallback [2025/06/30 03:01] (current) Robert MacGregor
Line 1: Line 1:
-===== The Fallback =====+====== The Fallback GDD ======
  
 The fallback idea is a somewhat smaller scale possible game. While labeled the fallback, it is in essence approaching the game from the other direction - rather than multiplayer first, it will be campaign (still with multiplayer support) first. It will instead focus down on playing more like Brothers in Arms in the following ways: The fallback idea is a somewhat smaller scale possible game. While labeled the fallback, it is in essence approaching the game from the other direction - rather than multiplayer first, it will be campaign (still with multiplayer support) first. It will instead focus down on playing more like Brothers in Arms in the following ways:
Line 7: Line 7:
   * The player will be focusing more on tactical operation of the units they have and less on growing the army or building the base.   * The player will be focusing more on tactical operation of the units they have and less on growing the army or building the base.
  
-==== Platforms ====+It may have the following elements of X-COM:
  
-Platforms will be Windows and Linux at minimumMacOS as a stretch if it continues to be easy to support.+  * The player is responsible for individual soldiers throughout the campaign. While they may not necessarily mean anything individuallyindividuals surviving missions conveys having more bodies in the next & experience.
  
-==== Target Audience ====+The fallback is a lot more friendly towards procedural content generation. 
 + 
 +===== Target Audience =====
  
 Most definitely players of tactical shooters because of the focus on first person combat in the most effective way possible. Most definitely players of tactical shooters because of the focus on first person combat in the most effective way possible.
 +
 +===== Game Modes =====
 +
 +==== Campaign ====
 +
 +
public/gdd/fallback.1751251339.txt.gz · Last modified: by Robert MacGregor