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public:gdd:fallback [2025/06/30 02:44] Robert MacGregorpublic:gdd:fallback [2025/06/30 03:01] (current) Robert MacGregor
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-===== The Fallback GDD =====+====== The Fallback GDD ======
  
 The fallback idea is a somewhat smaller scale possible game. While labeled the fallback, it is in essence approaching the game from the other direction - rather than multiplayer first, it will be campaign (still with multiplayer support) first. It will instead focus down on playing more like Brothers in Arms in the following ways: The fallback idea is a somewhat smaller scale possible game. While labeled the fallback, it is in essence approaching the game from the other direction - rather than multiplayer first, it will be campaign (still with multiplayer support) first. It will instead focus down on playing more like Brothers in Arms in the following ways:
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   * The player may be outnumbered by large numbers of hostiles in some cases.   * The player may be outnumbered by large numbers of hostiles in some cases.
   * The player will be focusing more on tactical operation of the units they have and less on growing the army or building the base.   * The player will be focusing more on tactical operation of the units they have and less on growing the army or building the base.
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 +It may have the following elements of X-COM:
 +
 +  * The player is responsible for individual soldiers throughout the campaign. While they may not necessarily mean anything individually, individuals surviving missions conveys having more bodies in the next & experience.
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 +The fallback is a lot more friendly towards procedural content generation.
 +
 +===== Target Audience =====
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 +Most definitely players of tactical shooters because of the focus on first person combat in the most effective way possible.
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 +===== Game Modes =====
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 +==== Campaign ====
 +
 +
public/gdd/fallback.1751251444.txt.gz · Last modified: by Robert MacGregor