public:gdd:fallback
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| public:gdd:fallback [2025/06/30 02:44] – Robert MacGregor | public:gdd:fallback [2025/06/30 03:01] (current) – Robert MacGregor | ||
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| - | ===== The Fallback GDD ===== | + | ====== The Fallback GDD ====== |
| The fallback idea is a somewhat smaller scale possible game. While labeled the fallback, it is in essence approaching the game from the other direction - rather than multiplayer first, it will be campaign (still with multiplayer support) first. It will instead focus down on playing more like Brothers in Arms in the following ways: | The fallback idea is a somewhat smaller scale possible game. While labeled the fallback, it is in essence approaching the game from the other direction - rather than multiplayer first, it will be campaign (still with multiplayer support) first. It will instead focus down on playing more like Brothers in Arms in the following ways: | ||
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| * The player may be outnumbered by large numbers of hostiles in some cases. | * The player may be outnumbered by large numbers of hostiles in some cases. | ||
| * The player will be focusing more on tactical operation of the units they have and less on growing the army or building the base. | * The player will be focusing more on tactical operation of the units they have and less on growing the army or building the base. | ||
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| + | It may have the following elements of X-COM: | ||
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| + | * The player is responsible for individual soldiers throughout the campaign. While they may not necessarily mean anything individually, | ||
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| + | The fallback is a lot more friendly towards procedural content generation. | ||
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| + | ===== Target Audience ===== | ||
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| + | Most definitely players of tactical shooters because of the focus on first person combat in the most effective way possible. | ||
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| + | ===== Game Modes ===== | ||
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| + | ==== Campaign ==== | ||
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public/gdd/fallback.1751251444.txt.gz · Last modified: by Robert MacGregor
