public:gdd:ideal
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| public:gdd:ideal [2025/06/30 02:48] – Robert MacGregor | public:gdd:ideal [2025/06/30 03:00] (current) – Robert MacGregor | ||
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| - | ====== The Ideal ====== | + | ======== The Ideal ======== |
| The ideal will be a multi-stage game initially focusing on multiplayer with the following gamemode below. Behind these modes is a whole storyline that has been written but would be hard to execute on in the early stages. | The ideal will be a multi-stage game initially focusing on multiplayer with the following gamemode below. Behind these modes is a whole storyline that has been written but would be hard to execute on in the early stages. | ||
| - | ===== Target Audience ===== | + | ======= Target Audience |
| There isn't necessarily a large wide spread audience for this type of game, but it is apparently large enough for Rebellion to purchase the rights to Battle Zone and do graphical upgrades across several of the games. | There isn't necessarily a large wide spread audience for this type of game, but it is apparently large enough for Rebellion to purchase the rights to Battle Zone and do graphical upgrades across several of the games. | ||
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| It should generally appeal to players of tactical shooters of other types & maybe to some extent RTS players. | It should generally appeal to players of tactical shooters of other types & maybe to some extent RTS players. | ||
| - | ===== Game Modes ===== | + | ======= Game Modes ======= |
| - | ==== Death Match ==== | + | ====== Death Match ====== |
| - | Standard | + | Standard |
| On the lobby, players select their starting vehicle from the entire roster of the game and a map to duke it out on. Round ends either at a timer or if the kill cap is reached. Winner of the game is whoever has the most kills cumulatively. | On the lobby, players select their starting vehicle from the entire roster of the game and a map to duke it out on. Round ends either at a timer or if the kill cap is reached. Winner of the game is whoever has the most kills cumulatively. | ||
| - | ==== Strategy ==== | + | ====== Campaign ====== |
| + | |||
| + | Campaign in this ideal will be a more complex and nuanced then in the fallback. Because of how much content is involved here, it is secondary to the multiplayer in this approach and will likely come in pieces in later releases. | ||
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| + | It will consist of all of the information needed to contextualize the Human / Draakan war on display taking the player(s) through a campaign on first the Human side then the Draakan side. | ||
| + | |||
| + | Missions in this version of the campaign will generally be larger scale, where completion of missions (and to what extent... or failure) pushes you down different routes in the campaign overall. Because of this, on the Draakan side, Nyoka will likely make repeated appearances. | ||
| + | |||
| + | ====== Strategy | ||
| This mode goes by the same name as it is in BattleZone 98 / Redux. It is intended as the primary game mode in multiplayer. | This mode goes by the same name as it is in BattleZone 98 / Redux. It is intended as the primary game mode in multiplayer. | ||
public/gdd/ideal.1751251731.txt.gz · Last modified: by Robert MacGregor
