public:gdd:ideal
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| public:gdd:ideal [2025/06/30 02:51] – Robert MacGregor | public:gdd:ideal [2025/06/30 03:00] (current) – Robert MacGregor | ||
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| On the lobby, players select their starting vehicle from the entire roster of the game and a map to duke it out on. Round ends either at a timer or if the kill cap is reached. Winner of the game is whoever has the most kills cumulatively. | On the lobby, players select their starting vehicle from the entire roster of the game and a map to duke it out on. Round ends either at a timer or if the kill cap is reached. Winner of the game is whoever has the most kills cumulatively. | ||
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| + | ====== Campaign ====== | ||
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| + | Campaign in this ideal will be a more complex and nuanced then in the fallback. Because of how much content is involved here, it is secondary to the multiplayer in this approach and will likely come in pieces in later releases. | ||
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| + | It will consist of all of the information needed to contextualize the Human / Draakan war on display taking the player(s) through a campaign on first the Human side then the Draakan side. | ||
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| + | Missions in this version of the campaign will generally be larger scale, where completion of missions (and to what extent... or failure) pushes you down different routes in the campaign overall. Because of this, on the Draakan side, Nyoka will likely make repeated appearances. | ||
| ====== Strategy ====== | ====== Strategy ====== | ||
public/gdd/ideal.1751251862.txt.gz · Last modified: by Robert MacGregor
