public:gdd:main
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| public:gdd:main [2025/09/23 02:59] – Robert MacGregor | public:gdd:main [2025/09/23 03:14] (current) – Robert MacGregor | ||
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| ===== Target Audience ===== | ===== Target Audience ===== | ||
| - | Most definitely players of tactical shooters because of the focus on first person combat in the most effective way possible, similar to MechWarrior 5 ways. | + | Most definitely players of tactical shooters because of the focus on first person combat in the most effective way possible, similar to MechWarrior 5 in some ways. |
| + | |||
| + | ===== Factions ===== | ||
| + | |||
| + | Below is a high level breakdown of factions from a gameplay/ | ||
| + | |||
| + | ==== Draakan / MDTF ==== | ||
| + | |||
| + | * Infantry & Infantry Philosophy: Reliant primarily on regenerating shield for protection, hit and run tactics, AI more likely to intentionally overkill, AI less likely to flee, the overall more technologically advanced faction | ||
| + | * Weapon Philosophy: More high RoF and secondarily high single shot damage | ||
| + | |||
| + | ==== Humans ==== | ||
| + | |||
| + | Humanity doesn' | ||
| + | |||
| + | * Infantry & Vehicle Philosophy: Cheap to produce/ | ||
| + | * Weapon Philosophy: More precision weaponry with high single shot damage | ||
| ===== Game Modes ===== | ===== Game Modes ===== | ||
public/gdd/main.1758596395.txt.gz · Last modified: by Robert MacGregor
