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public:gdd:main [2025/09/23 02:59] Robert MacGregorpublic:gdd:main [2025/09/23 03:14] (current) Robert MacGregor
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 ===== Target Audience ===== ===== Target Audience =====
  
-Most definitely players of tactical shooters because of the focus on first person combat in the most effective way possible, similar to MechWarrior 5 ways.+Most definitely players of tactical shooters because of the focus on first person combat in the most effective way possible, similar to MechWarrior 5 in some ways. 
 + 
 +===== Factions ===== 
 + 
 +Below is a high level breakdown of factions from a gameplay/functionality perspective. 
 + 
 +==== Draakan / MDTF ==== 
 + 
 +  * Infantry & Infantry Philosophy: Reliant primarily on regenerating shield for protection, hit and run tactics, AI more likely to intentionally overkill, AI less likely to flee, the overall more technologically advanced faction 
 +  * Weapon Philosophy: More high RoF and secondarily high single shot damage 
 + 
 +==== Humans ==== 
 + 
 +Humanity doesn't have a fancy name yet. 
 + 
 +  * Infantry & Vehicle Philosophy: Cheap to produce/arm, reliant primarily on armor for protection, AI very pragmatic about ammo use, AI more likely to flee, the less technologically advanced faction 
 +  * Weapon Philosophy: More precision weaponry with high single shot damage
  
 ===== Game Modes ===== ===== Game Modes =====
public/gdd/main.1758596395.txt.gz · Last modified: by Robert MacGregor