Table of Contents

Birth of Legends GDD

Introduction

Birth of Legends draws inspiration & ideas from several games on a variety of platforms.

Inspiration

BattleZone: Rise of the Black Dogs + Redux on Steam

Released as an exclusive on the Nintendo 64, RotBD puts the player in command of a futuristic (albeit this is an alternate history sometime during the 1930s-1940s) army in a variety of environments from the moon to Venus to the moons of Jupiter. It features a mixture of first person shooter & real time strategy elements resulting in a unique gameplay experience where you both are commanding units in the field & getting caught up in engagements personally as you as the player are also a unit in the field. The game features a variety of unit types such as your portable production facilities, main battle tanks, artillery units and deployable turrets.

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Brothers in Arms: Road to Hill 30

Brothers in Arms is a PlayStation 2 game where you are commanding a small squad of US soldiers during World War II. It is foremost a first person shooter but it has elements of tactical shooters where during engagements you can order your friendly soldiers to reposition, perform suppressing fire against positions. In some cases, tanks can be driven & commanded by the player. Primarily you are working with squads of up to 4 soldiers.

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Battalion Wars

Battalion Wars is a game closer in the vein of BattleZone but instead of you having a unit specific to your presence in the field, you are able to “headhop” to your other units in the field at will, allowing an AI take over control of the unit you were just controlling prior. Army sizes here can be pretty sizeable of mixed unit types ranging from artillery, main battle tanks, infantry and machine gun jeeps.

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The Overall Idea

Birth of Legends will be campaign (still with multiplayer support) first. It will instead focus down on playing more like Brothers in Arms in the following ways:

It may have the following elements of X-COM:

Target Audience

Most definitely players of tactical shooters because of the focus on first person combat in the most effective way possible, similar to MechWarrior 5 in some ways.

Factions

Below is a high level breakdown of factions from a gameplay/functionality perspective.

Draakan / MDTF

Humans

Humanity doesn't have a fancy name yet.

Game Modes

Death Match

First focus game mode to nail down core gameplay. Players spawn in as a vehicle of their choice, first to ten kills (or whoever has the most kills by round end) wins.

Last Stand

A mode inspired by Halo Reach's Firefight mode & secondarily a similar mode in WarThunder where players in the server are all one team surviving against waves of AI controlled enemies. It either will go until everyone dies or until a specified round count has been reached.

Dead players respawn between rounds and every so often resupplies are dropped for the players to use, which can include vehicle upgrades or AI controlled reinforcements.

Campaign