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Table of Contents
Birth of Legends GDD
Introduction
Birth of Legends draws inspiration & ideas from several games on a variety of platforms.
Inspiration
BattleZone: Rise of the Black Dogs + Redux on Steam
Released as an exclusive on the Nintendo 64, RotBD puts the player in command of a futuristic (albeit this is an alternate history sometime during the 1930s-1940s) army in a variety of environments from the moon to Venus to the moons of Jupiter. It features a mixture of first person shooter & real time strategy elements resulting in a unique gameplay experience where you both are commanding units in the field & getting caught up in engagements personally as you as the player are also a unit in the field. The game features a variety of unit types such as your portable production facilities, main battle tanks, artillery units and deployable turrets.
Brothers in Arms: Road to Hill 30
Brothers in Arms is a PlayStation 2 game where you are commanding a small squad of US soldiers during World War II. It is foremost a first person shooter but it has elements of tactical shooters where during engagements you can order your friendly soldiers to reposition, perform suppressing fire against positions. In some cases, tanks can be driven & commanded by the player. Primarily you are working with squads of up to 4 soldiers.
Battalion Wars
Battalion Wars is a game closer in the vein of BattleZone but instead of you having a unit specific to your presence in the field, you are able to “headhop” to your other units in the field at will, allowing an AI take over control of the unit you were just controlling prior. Army sizes here can be pretty sizeable of mixed unit types ranging from artillery, main battle tanks, infantry and machine gun jeeps.
The Overall Idea
Birth of Legends will be partially an experiment in combining elements of all of the inspirational games above. This means there is two similar approaches, one that is the intention & desire, and the other that is currently a fallback for a scaled back game that is much more attainable for a small/single man development team.
See the ideal specific GDD here. See the fallback specific GDD here.




